Posts Tagged ‘speculative’

ginger 2.0

May 28, 2013

along with other ‘speculative apps’ [check this post for more info] comes “ginger”.  it’s a mixture of 3d feedback drawing and browsing for patterns within comb-like filtered noise space [similar to gaudism ]

this preview focuses on the rendering method i developed recently – per vertex fake ambient occlusion used for shifting local hue, saturation and brightness values. at the moment almost ridiculously slow, but gives me hope to introduce techniques of creating depth borrowed from watercolour painting.. kind of.

g01 g02 g03

and just to keep the proper amount of geekiness – here is a screencast from the app:

much more on the ‘speculative apps’ topic very soon

speculative apps

February 25, 2012

architecture discourse is traditionally shaped by drawings and critical writings. what happens, if they are interactive and easily translatable to the fabrication maschines code? what if they’re source is open, so that anyone can contribute? i’m currently working on a series of little design apps, focusing on specific aspects of the architecture i would like to see built… eventually. these are not made for any particular project, but rather for playfull exploration. in many cases they will be remixes or fusions of other designers work and therefore credited as such. i would love to discuss ideas about space this way.

first one happened to be about ‘saturation’-my subsitute for ‘detail’,’ornament’ or ‘articulation’. it’s neither ‘surface treatment’, nor pure texture. i’m excited about phenomenal intesity similar to Snow Crash 🙂

credits and technical info: ‘saturation’ is a remix of Tommaso Casucci‘s ‘3d BZreaction’, which in turn is a quick mod of Alasdair Turner’s ‘BZ reaction’. i merged it with a little simplified version of my former ‘fusion’ codes and added ‘floorslabs’ using Shane Nelson’s ‘scalar field polygonisation‘.