along with other ‘speculative apps’ [check this post for more info] comes “ginger”. it’s a mixture of 3d feedback drawing and browsing for patterns within comb-like filtered noise space [similar to gaudism ]
this preview focuses on the rendering method i developed recently – per vertex fake ambient occlusion used for shifting local hue, saturation and brightness values. at the moment almost ridiculously slow, but gives me hope to introduce techniques of creating depth borrowed from watercolour painting.. kind of.
and just to keep the proper amount of geekiness – here is a screencast from the app:
much more on the ‘speculative apps’ topic very soon
Gaudism is about my two catalonian idols [rather obvious…] and another take on ‘shape as record’ methodology i’m developing over last two years. This generative-hand-made hybrid lets one playfully explore catenary structure principles as well as browse through interferences of field intensities. These behaviors are recorded as a shape.
here is a screencast from the app. notice different masses indicated by circles of different sizes.
further exploration of effects resulting from scale alteration: oscilating patterns of bz reaction as well as color interferences become more readible. it is as well evident, that this is just a sample within a bounding box.
if we can create objects, movies and small scale instalations entirely based on microdonations, would it be possible to seriously think of crowd-financed buildings? distributed investments oriented towards community goals?
maybe there is already a totaly new economy enabling architecture and therefore completely new audience… or the other way around.
if architecture mirrors existing power structures and creates spatial order representing socio-political hierarchies, it’s worth investigating how could it look like and how would it be made in these new circumstances.
this is a first sketch for a large hub in berlin, based on noInput sketches and fusion series shapes. refering to Woods’s “berlin free zone” project, it proposes diverse, yet indetermined spaces requiring creative effort in order to be inhabited. one cannot move in with old furniture:)
this pretentious title indicates the general direction of further research on shape as record of field conditions.
it’s a tendency to move away from industrial-design precision towards seemingly archaic, still mediated digitally ways of production and articulation of space. saturation or detail in this case results from specific tool/machine resolution- here simulated by pushing voxel space towards it’s capacity limits resulting in glitches and repetitive patterns.
trying out functionality of o_a_o_d initiative, while working on some issues of my thesis project.
surreal potential of generative techniques in architecture is definitely underestimated.
shape is an isosurface around multiple particles moving in the perlin noise space. paneling(:)) scale and color results from the field characteristics as well. even though it’s rather cliche: agents, fields,panels etc, i think it’s nice to interact with…
aLittleBitMore refers to early practice of transparency and code sharing started most probably by Marc Fornes in 2005 and then followed by very many designers and students. What it became recently seems to be a sign of very natural inertia of such systems. each follower tries to follow other followers. as a result there is a lot of researchers investigating exactly the same thing: how to make panels on nurbs surface… no offense, i’m part of it.
it would be desirable to go a bit beyond this stagnation. seemingly there are related conclusions that people make globally resulting from exposure to the same stimuli: music, movies, software somehow align trajectories of designers thinking. seeking uniqueness in that homogeneity becomes rather fruitless. What stays truly unique is the immediate context each of designers operates within. family, friends, local connections that can result in small commissions. deep knowledge about own territory resulting from long term observation that cannot be compared to browsing Mumbai climate data from London…
culture of sharing design methods connected with linking back their material results can not only help finding applications for crazy amount of investigations that currently stay only as pictures. it can offer feedback for designers, making them lead real researches. furthermore it can inspire communities to use fresh design methods…
a lot of people currently talk about open design or work on systems enabling it. that’s why i’m so optimistic about it.
conclusion of this exercise: well known elements of architectural vocabulary like stairs, ramps and floors might be regarded as specific “stable” situations in a generative process. now it would be great to build a machine that would leave traces like that…
one of my obsessions: linking what i learned from my masters ( Masahiro Miva, toxi, S.Lem) and imagining ways of constructing (both conceptually and physically) inhabitable environments.
form is understood as a record of a game between collaborating individuals.hope that leads towards more efficient understanding of formal activities then the current, representation based approaches.
study of the behavior of an imaginary ecosystem: schelling’s model leaving trace[drawing map]. brightness value triggers expansion [agent system]. it’s a study of system dynamics similar to Batty[2007]. i just wouldn’t search for relevance of such simulations in their measurable properties. instead they are great to feed planners imagination and/or understanding.
this animation is a part of investigation of systems behavior, hopefully leading towards creative and direct urbanism.