Posts Tagged ‘open source’

speculative apps

February 25, 2012

architecture discourse is traditionally shaped by drawings and critical writings. what happens, if they are interactive and easily translatable to the fabrication maschines code? what if they’re source is open, so that anyone can contribute? i’m currently working on a series of little design apps, focusing on specific aspects of the architecture i would like to see built… eventually. these are not made for any particular project, but rather for playfull exploration. in many cases they will be remixes or fusions of other designers work and therefore credited as such. i would love to discuss ideas about space this way.

first one happened to be about ‘saturation’-my subsitute for ‘detail’,’ornament’ or ‘articulation’. it’s neither ‘surface treatment’, nor pure texture. i’m excited about phenomenal intesity similar to Snow Crash 🙂

credits and technical info: ‘saturation’ is a remix of Tommaso Casucci‘s ‘3d BZreaction’, which in turn is a quick mod of Alasdair Turner’s ‘BZ reaction’. i merged it with a little simplified version of my former ‘fusion’ codes and added ‘floorslabs’ using Shane Nelson’s ‘scalar field polygonisation‘.


open architecture open design

October 29, 2010

o_a_o_d is an initiative using already functioning social network services to link methods, tools and techniques with their effects and back.
this way we are building a networked body of multiple feedback loops between makers, users and spectators while blurring these categories.

it is focused on custom tools creation, evolution and evaluation since these can be shared with broader communities and -if proven useful-assist bottom-up design and building processes.

this should be understood as a beginning of larger cross-software platform. hope it is going to happen soon.

enter open architecture