Posts Tagged ‘generative’


March 17, 2013

ga006  ga007  ga001  ga002  ga003  ga004  ga005


Gaudism is about my two catalonian idols [rather obvious…] and another take on ‘shape as record’ methodology i’m developing over last two years. This generative-hand-made hybrid lets one playfully explore catenary structure principles as well as browse through interferences of field intensities. These behaviors are recorded as a shape.

here is a screencast from the app. notice different masses indicated by circles of different sizes.

and here is a more refined, interactive 3d model


credits: this work is heavily inspired by Axel Kilian’s catenary project [ ] and would not be possible without Pierre Charalambos and Karsten Schmidt

speculative apps

February 25, 2012

architecture discourse is traditionally shaped by drawings and critical writings. what happens, if they are interactive and easily translatable to the fabrication maschines code? what if they’re source is open, so that anyone can contribute? i’m currently working on a series of little design apps, focusing on specific aspects of the architecture i would like to see built… eventually. these are not made for any particular project, but rather for playfull exploration. in many cases they will be remixes or fusions of other designers work and therefore credited as such. i would love to discuss ideas about space this way.

first one happened to be about ‘saturation’-my subsitute for ‘detail’,’ornament’ or ‘articulation’. it’s neither ‘surface treatment’, nor pure texture. i’m excited about phenomenal intesity similar to Snow Crash 🙂

credits and technical info: ‘saturation’ is a remix of Tommaso Casucci‘s ‘3d BZreaction’, which in turn is a quick mod of Alasdair Turner’s ‘BZ reaction’. i merged it with a little simplified version of my former ‘fusion’ codes and added ‘floorslabs’ using Shane Nelson’s ‘scalar field polygonisation‘.