Posts Tagged ‘app’

ginger 2.0

May 28, 2013

along with other ‘speculative apps’ [check this post for more info] comes “ginger”.  it’s a mixture of 3d feedback drawing and browsing for patterns within comb-like filtered noise space [similar to gaudism ]

this preview focuses on the rendering method i developed recently – per vertex fake ambient occlusion used for shifting local hue, saturation and brightness values. at the moment almost ridiculously slow, but gives me hope to introduce techniques of creating depth borrowed from watercolour painting.. kind of.

g01 g02 g03

and just to keep the proper amount of geekiness – here is a screencast from the app:

much more on the ‘speculative apps’ topic very soon

gaudism

March 17, 2013

ga006  ga007  ga001  ga002  ga003  ga004  ga005

       

Gaudism is about my two catalonian idols [rather obvious…] and another take on ‘shape as record’ methodology i’m developing over last two years. This generative-hand-made hybrid lets one playfully explore catenary structure principles as well as browse through interferences of field intensities. These behaviors are recorded as a shape.

here is a screencast from the app. notice different masses indicated by circles of different sizes.

https://sketchfab.com/show/7DEBA9IPoF8o3d4De668L9HdzDC

and here is a more refined, interactive 3d model

 

credits: this work is heavily inspired by Axel Kilian’s catenary project [ http://designexplorer.net/newscreens/cadenary/june2/index.html ] and would not be possible without Pierre Charalambos and Karsten Schmidt