Posts Tagged ‘rhinoscript’

aggregations

August 14, 2010

my current interest in straightforward modularity. i would like to push it towards more diversity in scale, so kind of recursion i suppose + some more sophisticated use of resulting symmetries. and then there is a very interesting question of using same shapes set but with material density as a variable. images above show assemblies of 4 different modules.  should we call it soft brutalism? (thx Reiner)

Hong Kong Porn

May 20, 2010

Recent collaboration with Steven Ma. We are an odd couple i have to say… 2nd prize… anyways:)

Competition results here.

 

team:Steven Ma (leading member), Wendy Fok, Dominik Strzelec

barbarian

March 11, 2010

last year exercise. bar for crazy Angewandte parties that somehow don’t take place anymore. inspired/generated by autonomous agents trajectories.

with Sille Pihlak

fluid power.facade behavior

October 20, 2009

study of a changing facade pattern. building skin is meant to be its dynamic thermal mass [water-filled elastic containers].  process of thermal regulation [internal and external heat gains redistribution] becomes an important aspect of building form. would it be possible to generalize this approach?

fluid power

October 20, 2009

renderings: 70’s comeback+zbigniew oksiuta‘s madness+digital error study

photos: physical model studies – flexible, bending tower, tensegrity structure inside of a concrete shell, facade.

turkish delight

October 16, 2009

pushing rhinoscript towards almost ridiculous performance:

1.input geometry[maya-made shape] gets voxelised

2.decisions about program distribution are made

3.internal organization is created upon the voxel structure

4.output of the system is a model with adjustable level of saturation

with Julian Fors and Jan Gronkiewicz

published in AD Exuberance

fuzzy

October 16, 2009

voxelizing the fish

October 16, 2009

study of possible performances of a homogenous folded space. and then application: trying to inhabit the dinosaur-fish.

explanation of the procedure. shape-pointcloud-set operations-voxels-shape interpretation.

since voxelisation process is recursive in this case, there is an option to use oc-tree like addressing instead of sets.

i wouldn’t treat it to serious though…