Posts Tagged ‘CA’

hackerspaces//superheroschools

February 8, 2012

taking the idea of open-source communities becoming visible and contributing to the large scale material culture a little further:

if we can create objects, movies and small scale instalations entirely based on microdonations, would it be possible to seriously think of crowd-financed buildings?  distributed investments oriented towards community goals?

maybe there is already a totaly new economy enabling architecture and therefore completely new audience… or the other way around.

if architecture mirrors existing power structures and creates spatial order representing socio-political hierarchies, it’s worth investigating how could it look like and how would it be made in these new circumstances.

this is a first sketch for a large hub in berlin, based on noInput sketches and fusion series shapes. refering to Woods’s “berlin free zone” project, it proposes diverse, yet indetermined spaces requiring creative effort in order to be inhabited. one cannot move in with old furniture:)

more photos on flickr. this is a beginning of a series. comming soon.

noisenoise

January 25, 2011

browsing through recursive noise space and exploring glitches in the new volumeutils.
+ some screenshots from the app used to search for interesting settings to be used in the time-extruded version.

parameters are responsible for noise scaling (both dimensions + change rate) as well as contour thresholds.

more pics on flickr

app+code

shape/memory#4

October 27, 2010

conclusion of this exercise: well known elements of architectural vocabulary like stairs, ramps and floors might be regarded as specific “stable” situations in a generative process. now it would be great to build a machine that would leave traces like that…

app+code

shape/memory #3 cross sections

August 30, 2010

shape/memory #2

August 29, 2010

recording CA unfolding with time as z-axis. these are not illustrations to Meyrink’s famous book:) but ambition they represent seems to be tragic in a very much related way.

again thanks to toxi.

This slideshow requires JavaScript.

shape/memory

June 20, 2010

one of my obsessions: linking what i learned from my masters  ( Masahiro Miva, toxi, S.Lem) and imagining ways of constructing (both conceptually and physically)  inhabitable environments.

form is understood as a record of a game between collaborating individuals.hope that leads towards more efficient understanding of formal activities then the current, representation based approaches.

surrealist biology

December 10, 2009

study of the behavior of an imaginary ecosystem: schelling’s model leaving trace[drawing map]. brightness value triggers expansion [agent system]. it’s a study of system dynamics similar to Batty[2007]. i just wouldn’t search for relevance of such simulations in their measurable properties. instead they are great to feed planners imagination and/or understanding.

this animation is a part of investigation of systems behavior, hopefully leading towards creative and direct urbanism.